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Using Maplibre to create Maps in Bevy is very difficult / verbose and requires alot of hacking. Since Maplibre uses similar rendering to Bevy, and there is scope for including "Map rendering" as part …
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I'd like the ability to not only be able to define which entities are visible to specific clients (possible with the bevy_replicon::server::VisibilityPolicy) but also be able to define what components…
dw-rs updated
2 months ago
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## What problem does this solve or what need does it fill?
Queuing things to run at a specific later point in time is a pretty common requirement for many games, but our current setup for doing thi…
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It would be nice to be able to look at other projects using cosmic-text. I will probably add a list to the README once I have collected enough.
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`bevy_ui`'s `Interaction` component is clunky and crude. Now that we have proper picking support, we should replace it completely in some form. See #8157, #10141, #9240, #7257, #420, #5769, #1239 and …
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**Describe the bug**
[2024-07-20T20:02:14Z ERROR oculante::utils] KTX2: Unsupported format: Etc2Rgb8UnormSrgb. Please open a github issue and attach your image.
[2024-07-20T20:03:14Z ERROR oculant…
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リポジトリを public にしてコードを公開するのであれば、wiki も用意しておきたいところです。
なにを書こうかしら
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- [ ] 制作者の考えていること
- [ ] #117
rrbox updated
1 month ago
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## What problem does this solve or what need does it fill?
To blend translucent textures correctly, it is nearly always necessary to store them with the alpha channel *pre-multiplied* so that linea…
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### What it does
This lint would check for potential name clashes in a crate with the Rust Prelude.
Name clashes with the Rust Standard Library are not too big of a problem - in those cases, you…
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Would it be possible to make the integration with bevy an optional feature? I would love to use this in my own game engine, and I think the Rust ecosystem as a whole can benefit from a solution like t…