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I want to have a layer whose tiles are used to apply visual effects to the tiles underneath, and would like to be able to set a different blending mode (for color and alpha) for wgpu to use.
I unde…
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I did an experimentation with blend modes in Lottie
It seems multiplying works fine when there are elements in the background of the lottie animation
https://lottiefiles.com/share/4RX8Gt
but wh…
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I'd like to advocate for being able to set blending on a per buffer basis (rather than for everything with ColorBlendAttrib). In principle you could set a specific blend func for each but I think the…
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Yo yo yo Lukas!
I really need support for blend modes on colours, is there anyway this can be added and appended as an additional key in the fill item?
Then could be like this in the json:
…
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Would it be possible to add functions to blend `Rgba` structs together using common color blending functions?
For the list of blend functions to support, we can take inspiration from other librarie…
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Images intended to be rendered with blend modes other than alpha blend don't display accurately in Tiled.
It would be great if layers had a blend mode property, choices would include additive, mult…
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## Is your tweak request related to a problem? Please describe.
My main avatar's textures have alpha on them to make nice-looking feather edges. I have two versions of the textures and would like to …
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Currently there doesn't appear to be a good, performant way to render a video with a blend mode. I have some videos which have a black background; these must be rendered with the `screen` blend mode d…
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I've been thinking about this for a while and might take a look at if I get a chance - blend modes.
Photoshop, Premiere and other video/photo editing software have [blend modes](https://helpx.adobe…
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# This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
* ~~[Patch (draft) that adds the remaining custom blend modes to the opengl rend…