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### Tested versions
Godot v4.3.stable.mono
### System information
Godot v4.3.stable.mono - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue descripti…
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I was just as excited to use this plugin as everybody else who discovered it and realized what it could do. So I downloaded the latest version of Blender (2.93.5) and the add-on installation worked ju…
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I keep on getting this problem after installation and when i am about to enable it (i am using blender 3.6 ):
File "C:\Users\myname\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\Ret…
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I attempted to analyze [Blender](https://wiki.blender.org/wiki/Building_Blender) with IKOS. It fails during the "Translating LLVM bitcode to AR" step with the following errors:
```
/home/dev/01-data…
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Traceback (most recent call last):
File "/Users/me/Library/Application Support/Blender/3.1/scripts/addons/Tesselate_texture_plane-2_0_0/auto_modules.py", line 90, in pip_install_and_import
__i…
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Hi,
I am trying to decode triangles from gltf file.
Unfortunately, I don't manage to reach vertex data , what may be wrong ?
```
for (int m=0;m < mesh->primitives_count;m++)
{
cgltf_prim…
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**Describe the bug**
Blender crashes on render when Scene Node is present in the network & realtime update is checked (nodes turn red before crash).
**To Reproduce**
1. Create a new nodetree
2. …
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![image](https://user-images.githubusercontent.com/41296632/168528676-ca38cb1f-47cf-4c81-9344-f1e6a0f3447c.png)
![image](https://user-images.githubusercontent.com/41296632/168528643-454e5111-ce…
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Hi, I just followed your explanation and all works well !
Only one thing, I enabled pyLint in vs Code and it warns me it doesn't know bpy :
``
E0401:Unable to import 'bpy'
``
So autocomplet…
jox81 updated
4 years ago
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Further to the discussion in #41 and #42, I want to flag this as an issue.
#42 wraps getting / setting the token in a property, so this is more API friendly. Internally, however, there is still the…