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## Preliminary Steps
Please confirm you have...
- [x] reviewed [How Linguist Works](https://github.com/github/linguist#how-linguist-works),
- [x] reviewed the [Troubleshooting](https://github…
ghost updated
2 months ago
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_This is a Focus Area tracking issue_
Before we can start work on the Bevy Editor, we need a solid UI implementation. Bevy UI already has nice "flexbox" layout, and we already have a first stab at …
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# Problem
Scene representation and the ECS runtime have different and conflicting data representation requirements.
## ECS data should be:
* Optimised for performance and engineering concerns
…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Many users have complained for a long time about the performance in GDS…
reduz updated
22 hours ago
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In the exercise in Chapter 4 wherein the goal is to create a platform that spawns an effect on player collision, the new actor doesn't spawn at the location of the platform, it instead spawns in diffe…
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This is an invitation to discussion...
So, react is pretty freaking awesome and I used it quite a bit. One thing unfortunately where react is not as strong is in performance, which gave roots to In…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Several users who want to switch to Godot (or switched to Godot already…
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**Is your feature request related to a problem?**
The aim of this issue is mainly to make the upcoming addition transparent for everyone.
From what I've seen while working with children and presenti…
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The latest version of Space Engineers from steam, with app id 244850 seems to require a patch which wine-staging has.
Yes, I did leave out my system specs as it's not important to this issue. (Prot…
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# that needs a language in a video game engine.
## Easily and automatically implement the event system
## Automatic inclusion system
## 100% functional and fast code autocompletion
## Abstract me…
kone9 updated
6 months ago