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This is not a bug, it's just that the correct information is not provided.
Actually for Esoteric Bones the highest probability of getting 1-11H is 73.61% while your site lists 4-11H with 33.6%. othe…
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Are you open to more visual enhancements to the game? Like flipping animations (similar to the real wordle game). Or is this just a bare-bones test of feasibility?
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This is a required step to improve modularity: The value rendering stuff currently in `render/json` should be moved into the bones, to allow for a JSON-like data serialization in one place.
It is s…
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[Uploading MAX SETUP AND TEMPLATES.zip…]()
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When importing a reference `.smd` file, the importer doesn't load any bones for the mesh.
After stepping through the debugger I noticed that this bit of code is disabled in SMDLoader.cpp in `SMDImp…
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Hello, I have multiple fbx files, one contains the base model and mesh/bones. the others have just the animations with the bones. Is their a way I can combine them? This is a paid asset I bought from …
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### Is your feature request related to a problem? Please describe.
Dynamic bones are currently the only way and don't *really* do what I want to do with cloth sim. (Flags, Skirts, ect)
As such cloth…
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### Is your feature request related to a problem? Please describe.
I would like the ability to pose dynamic bones!
### Describe the solution you'd like
I'd like a checkbox for dynamic bones (that's…
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the icons float besides the car and not onto the bones
![image](https://github.com/user-attachments/assets/6d7dee07-b4b9-4f5c-b2ae-3208065244d9)
I re downloaded the code and tested it as is
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### Is your feature request related to a problem? Please describe.
Capsule collider for dynamic bone collision: a single capsule collider would be able to replace the current workaround, which is the…