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**Current behavior**
No warning
**Expected behavior**
```
@name(__tact_store_bool)
extends native storeBit(self: Builder, value: Bool): Builder;
asm(cell self) extends fun storeRef(self: B…
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Some of my texture calls near the bottom of the screen are getting dropped. After debugging I found that these lines are responsible. This is happening on devices where SDL_SetRenderScale is less than…
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Tool calls within a Shiny app, for example, don't return anything for getCurrentReactiveDomain(), or maybe they do on the first tool call from a conversation but not on a second (serially invoked) one…
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# Motivation
Execution across the Wasm interface between the host node and the guest application costs resources in terms of execution time, but it is currently not charged for any fees.
# Propo…
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### Expected behavior
Trampling should not call the BlockFadeEvent
### Observed/Actual behavior
It does call the BlockFadeEvent
### Steps/models to reproduce
1. listen for and cancel the block fa…
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thanks for this great package!
Is it possible to Parse Llama tool calls?
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Can we use function calls instead of JSON mode? Particularly would be nice to get example with Vertex AI Gemini as they don't support Union types.
Currently I can see that when specified Mode.VERTE…
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### Context
I am trying to render thousands of tiles to the screen. I use a `GraphicsGroup` to "chunk" draw calls. If I profile a static scene, the JS heap will grow before perfor…
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Not sure, if this actually somehow controlable through Ceedling, but it would be nice to have an configuration option in `project.yml`, that disallows (leading to a compile error, or make a test faili…
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I need to understand better what is going on here.
It looks to me like a mapping for what to send "stream_html" in response to receiving a request, and it uses the "processor" function as a helper.
…