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During initial commissioning, we used the area_detector.ui window for BPM camera. Sometimes this camera disconnects, but there is no obvious indication that this has happened.
We should at least ad…
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I made a program that uses a camera to take a photo, that photo is then processed with an April Tag script to find April tags in it, it is used for inventory tracking. The issue is that the camera is …
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Right now we use the mouse scrolling to zoom in and out. There is no bound to how much the user can zoom out which is awesome. But there should be a key binding to recenter the camera to a default ang…
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This game really needs to be able to rotate the camera. It's just stuck on one angle with no option to rotate the camera. We can rotate items just fine, but not the camera. Can't play a simulation gam…
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Google Maps API 3.58 and higher introduces a new CameraControl, in beta for the next half year, and eventually it will be enabled by default in version 3.60.
See: https://developers.google.com/maps…
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**User Id: (84d1e475-14f7-4aba-6e25-08dc8d1bff58)**
**Version:** 0.11.0.4 beta release-722
**Steps to Reproduce:**
I updated to latest version last night, made a new avatar and played a few ho…
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### Is your feature request related to a problem? Please describe.
I want to my camera rotate on its own y-axis like pan movement (not truck) . I try to use rotate function but it seems like the came…
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I am using Quest 2 with Virtual Desktop and SteamVR , I can not switch drones, the icon tips tell me to press left and right but I do not have those keys on Quest 2 controllers, and emulate d-pad not …
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We have some test code to get the camera working, but we really need it to get this working with openGL. The camera should remain in place while the scene is drawn under it.