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I've been wanting some way to invoke Medley as a kind of server, telling it to TEDIT HARDCOPY a TEDIT FILE to pdf, or prettyfileindex a file to get a reasonable listing, on demand.
The CHATSERVER fun…
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```
What steps will reproduce the problem?
1. Chatserver works but not ingame
2. GameServer and chatserver are properly connected
What is the expected output? What do you see instead?
I just notic…
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mainとなるchatserverクラスの作成
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嗨,
它是實現聊天的好例子。
如文本,視頻/圖像和語音,位置。但你可以給我樣品與xmpp在那。
請幫幫我。
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- I have two SocketIOClient components that are constructed in the GameInstance with different plugin scoped IDs set and saved to two different variables.
- Both components successfully connect to th…
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Chatserver exe is running on my other machine when I run client application on other machine with same network getting following error -
![image](https://github.com/StephenCleary/StructuredConcurren…
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` from SimpleWebSocketServer import SimpleWebSocketServer, WebSocket
from chatbot import get_response
class ChatServer(WebSocket):
def handleMessage(self):
# ech…
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Upon completion of this task, there will be a ticker/live stream updates tailored to specific topics (eg, users are talking about "Donald Trump", the ticker would display article links in live time ab…
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files that should remain are:
package.json
Procfile (for heroku?)
chatserver.js
readme.txt (convert to MD and update)
./static/chatclient.html
./static/chatDisplay.js
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I typed "node chatserver.js" to start the server. Is this right?
If so, how can I confirm if the 'request' is received on the server side?