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```
What steps will reproduce the problem?
1. Chatserver works but not ingame
2. GameServer and chatserver are properly connected
What is the expected output? What do you see instead?
I just notic…
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files that should remain are:
package.json
Procfile (for heroku?)
chatserver.js
readme.txt (convert to MD and update)
./static/chatclient.html
./static/chatDisplay.js
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I've been wanting some way to invoke Medley as a kind of server, telling it to TEDIT HARDCOPY a TEDIT FILE to pdf, or prettyfileindex a file to get a reasonable listing, on demand.
The CHATSERVER fun…
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` from SimpleWebSocketServer import SimpleWebSocketServer, WebSocket
from chatbot import get_response
class ChatServer(WebSocket):
def handleMessage(self):
# ech…
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Nowadays, when writing applications, I tend to have `debug=true` set primarily in order to get the unification errors displayed. Take the following error message for example:
```
examples/sessions…
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- I have two SocketIOClient components that are constructed in the GameInstance with different plugin scoped IDs set and saved to two different variables.
- Both components successfully connect to th…
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I typed "node chatserver.js" to start the server. Is this right?
If so, how can I confirm if the 'request' is received on the server side?
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p0x0q updated
2 years ago
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```
Clearly a bot
14:35 < cdunklau> don't be afraid people, this is just a test https://gist.github.com/habnabit/3805075
14:35 < neuTrynaFreak> Title: one expression chatserver · GitHub (at gist.gith…
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If it a bidirectional streaming system, the proto file should be like this:
```
service ChatServer {
// This bi-directional stream makes it possible to send and receive Notes between 2 persons
…
eufat updated
2 years ago