-
### What should happen?
I think it would be very useful when creating texture packs to be able to customize the name of the images in the `new` folder, for example to group them in subfolders or to…
-
```
See http://www.emunewz.net/forum/showthread.php?tid=92187
Texture color should be mixed from the 4 adjacent pixels when retrieving the
color from the CLUT.
```
Original issue reported on code.g…
-
Update:
Tested with 1.0-1 build,issue 2 , 4 and 5 is still present.
1. fixed ~~since the framebuffer-clut merged https://github.com/hrydgard/ppsspp/pull/5767 last working build is v0.9.8-865-g585050d~…
-
```
See http://www.emunewz.net/forum/showthread.php?tid=92187
Texture color should be mixed from the 4 adjacent pixels when retrieving the
color from the CLUT.
```
Original issue reported on code.g…
-
In particular how to generate a 'hald clut' as I just tried to use this function, and have no idea how to do that.
-
-
Original graphics cannot convert properly, and mirroring the right-facing originals in one of collective originals used in generating CLUTs mirrors the text. For consistency, the old ripped graphics a…
-
Hi,
I encountered several problems while trying to build using the build-kernelloader.sh script, mostly related to paths and includes and versions of ps2dev/ps2sdk, but I can't get past this:
``…
-
I think Film Simulation plays the same role as the Color Toning tool, and the latter is after the B&W tool and allows users to tone B&W images. If we put B&W before Film Simulation, then I could open …
-
Hi there,
I'm wondering if PNG LUTs (like those used for ReShade) can be supported. I haven't been able to find a tool that can convert my PNG LUTs into .CUBE.