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Legend-of-Dragoon-Modding
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Severed-Chains
Legend of Dragoon decompiled, reverse engineered, and ported to Java
https://legendofdragoon.org/projects/severed-chains/
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Crash - wisp using spell on phantom ship
#1825
LordMonoxide
opened
2 hours ago
0
Named all major code relating to LMBs
#1824
theflyingzamboni
closed
1 day ago
0
World map - Multi-image during Coolon fast travel transition
#1823
warblgarbl
opened
1 day ago
0
Logger not logging
#1822
warblgarbl
closed
2 days ago
0
Fixed feather movement in Shana's Dragoon transformation
#1821
theflyingzamboni
closed
2 days ago
0
Skip frames when using speed up
#1820
LordMonoxide
closed
2 days ago
0
Shana Dragoon transformation feather movement is incorrect
#1819
theflyingzamboni
closed
2 days ago
0
Add hierarchical scissoring and prevent rendering past the edges of a submap when in extended mode (closes #1816)
#1818
LordMonoxide
closed
2 days ago
0
MeshObj.shouldRender(translucency) always returns true if obj has no translucency set
#1817
LordMonoxide
closed
2 days ago
0
In expanded submap mode, don't allow anything to render past the edge of the map
#1816
LordMonoxide
closed
2 days ago
0
Fixed sparse rain effect
#1815
theflyingzamboni
closed
2 days ago
1
Converted acceleration scaler from fip8 to float
#1814
theflyingzamboni
closed
3 days ago
0
MainWindows failed to create temporary files
#1813
LordMonoxide
closed
2 days ago
0
Snow flake particles all clustered in Fatal Blizzard
#1812
theflyingzamboni
closed
3 days ago
0
Some character portrait color channels get misaligned in the menu
#1811
theflyingzamboni
opened
5 days ago
0
Weird pixel particle-looking things in Blue Sea Dragon
#1810
theflyingzamboni
opened
5 days ago
0
Dome animation in Lloyd's attack does not work
#1809
theflyingzamboni
opened
5 days ago
0
Selebus' zambo hands positioned wrong
#1808
theflyingzamboni
opened
5 days ago
0
Melbu Gen 3 rain gets too sparse partway in
#1807
theflyingzamboni
closed
2 days ago
0
Some particles have incorrect scaling
#1806
LordMonoxide
closed
6 days ago
0
game crash
#1805
Jaredlamphere55
closed
5 days ago
4
Death Dimension swirl blending too dark
#1804
theflyingzamboni
opened
1 week ago
0
Fixed TMD particle and some DEFF TMD transformation issues
#1803
theflyingzamboni
closed
1 week ago
0
Menu menu music does not restart when re-opening menu
#1802
theflyingzamboni
closed
2 days ago
0
[closes #1643] Fixed memcard/save conversion flow and softlock on campaign name already exist
#1801
FrancisDionne
closed
1 week ago
0
[closes #1644] Set flags on Ttle to not go into a loop when canceling memcard conversion
#1800
FrancisDionne
closed
1 week ago
0
Issue still persists with Rose's Dark Dragon (white streak still not rendering)
#1799
linlinxza
closed
1 week ago
1
Render engine overhaul (closes #1566, closes #1666)
#1798
LordMonoxide
closed
1 week ago
0
Lots of out of bounds exceptions on TooManyItemsScreen when the item limit is set to less than 7
#1797
FrancisDionne
opened
1 week ago
0
Status Effect Label is offset and under the character portrait
#1796
RedDragoon101
closed
2 days ago
0
[#1797] Fixed out of bound exceptions when navigating with the mouse/controller in the item overflow screen
#1795
FrancisDionne
opened
1 week ago
0
Guards in Twin Castle stairs will flicker when "off screen" in widescreen mode
#1794
elementallight
opened
2 weeks ago
2
Delete Rose
#1793
FrancisDionne
closed
2 weeks ago
0
Knight Commander clips through in Black Castle when Elevator to 4th floor is active
#1792
elementallight
opened
2 weeks ago
2
Dragoon spell damage in descriptions is inaccurate
#1791
LordMonoxide
closed
2 weeks ago
0
Combat Quality of Life Improvements
#1790
FrancisDionne
opened
2 weeks ago
2
Crash after Fruegal 2
#1789
dongputer
closed
1 week ago
5
Sides of the screen fade in incorrectly in Widescreen while pausing
#1788
RedDragoon101
opened
2 weeks ago
1
Removed modifier check from keyRelease (fixes #1775)
#1787
theflyingzamboni
closed
2 weeks ago
0
Fix Dragoon Spells Descriptions
#1786
Ink230
closed
2 weeks ago
3
Update FUNDING.yml
#1785
LordMonoxide
closed
3 weeks ago
0
Particles fly off rather than staying in confined area (status procs, status auras, other magic)
#1784
DrewUniverse
closed
3 weeks ago
1
Fixed double header in Rose's dialogue
#1783
theflyingzamboni
closed
2 weeks ago
0
Combat Debugger lead to graphical glitch
#1782
Grymlahv
closed
3 weeks ago
1
Addition configs
#1781
FrancisDionne
closed
2 weeks ago
0
Main.render engine overhaul
#1780
LordMonoxide
closed
3 weeks ago
0
Snowfield snow not adjusted for widescreen
#1779
theflyingzamboni
opened
3 weeks ago
0
Leaving Furni for the first time puts you behind Seles
#1778
LordMonoxide
closed
3 weeks ago
5
Stuck in a Treasure Chest
#1777
Grymlahv
closed
1 month ago
5
"Auto-walk" on keyboard
#1775
warblgarbl
closed
1 week ago
1
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