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Currently in the CoreAudio backend, all devices are shared.
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### STR
On a device running iOS 10 (must be an actual device, not the simulator), the following STR consistently lead to a crash:
- Navigate the host application until a 360 video is visible.
- L…
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### Sound distorted after reboot back to macOS.
Have to RESET macOS sound sytem.
macOS reset sound
% sudo pkill coreaudiod
or
% sudo pkill -9 coreaudiod
or
You can kill the CoreAu…
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Hello!
This repo currently relies upon coreaudio-sys, and just lists version "0.2". My Cargo is defaulting that to "0.2.2", but "0.2.3" of coreaudio-sys has upgraded its bindgen version to the *mu…
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**System and IINA version:**
- macOS Big Sur 11.6
- IINA 1.3.5 Build 141
**Expected behavior:**
Play normally.
**Actual behavior:**
When I double-click the local file to open IINA, it starts…
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Device: MBP 2016 TB 13,3
First, thank you for this awesome program.
Conditions:
- Sound output device (speaker) receives signal from monitor's 3.5mm jack.
- Monitor receive video/audio signa…
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Currently, spade PC builds builds are dependent on CoreAudio to emulate sound, which is an API exclusive to MacOS. This limits testing of audio to Apple computers, when windows & linux-based machines …
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Build fails with this message:
```
error: expected one of `!` or `::`, found keyword `static`
--> /Users/ardaozger/Desktop/mythmallow/target/debug/build/coreaudio-sys-81a18b91c2ba4bef/out/coreau…
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```
Caused by:
process didn't exit successfully: `/Users/alvatar/Developer/coreaudio-sys/target/debug/build/coreaudio-sys-b3082b771964cd59/build-script-build` (exit status: 101)
--- stdout
c…
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The BeatDrop Music Visualizer is only supported for Windows.
I am waiting for porting this visualizer for MacOS, so it should be working.
So, anyone can try to google ".exe to MacOS" or "Windows app …