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Hello.
I think it would be useful to leave this enhancement request documented here.
Seeing that deferred/forward shading is a very common feature used in game engines today, OGPlus should greatly b…
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Expose raytracing render-path in Armory and document implementation details.
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I assume the problem is in the source attributes.xml file itself. the information there does not change, but the file metadata changes. Please conduct an Invistigate to see if the problem persists for…
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Hello. Will support for Intel Embree? As I know they support AVX2/SSE4.
I try write binding for Embree if need.
ghost updated
7 years ago
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| | |
|--------------------|----|
| Bugzilla Link | [PR48011](https://bugs.llvm.org/show_bug.cgi?id=48011) |
| Status | NEW |
| Importance | P normal |
|…
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**Describe the bug**
The engine currently checks for a Windows OS minimum requirement of Windows XP or later. It should check for Windows 10 or greater.
**Assets required**
None
**Steps to r…
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Hey!
Great work on your engine! While I was getting ready to build it in order to debug my own, I noticed that in the credits section of your README the Crytek Sponza link doesn't point to a model …
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Read about you on HN and I am here to contribute.
@cybersapiens97
Regards m Janus
janus updated
5 years ago
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This demo was an excellent introduction to the new Godot 3.0 rendering engine. Thank you for providing it! This "issue" is really just a new feature suggestion.
On my dual 4K monitors with a GTX97…
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The reference Open Source Voxel Engine is Minetest: https://github.com/minetest/minetest
The library used in Minecraft (not sure if call it a engine): https://www.lwjgl.org/ https://www.lwjgl.org/f…