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DirectDraw mode renders a slightly darker image than Direct3D or OpenGL modes.
Integer Scaling doesn't work correctly in any mode. In Direct3D and OGL it only goes up to 2x and should be able to g…
ghost updated
4 years ago
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It would be really awesome if Tiled could support GPU-direct formats such as DDS which allow compressed textures to be sent directly to the GPU instead of expanding them out to raw bitmap data, eating…
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Due to some features missing in S4L (like DirectDraw) and to the different notification drawing method, some problems may arise when applying themes.
Example of what happened to me (screenshot)
![pas…
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I noticed that Delphidoom v2.0.7.735 runs on Windows 98 and ME through testing today but not 95.
Would there be any interesting in making 95 compatible? If so I can provide more detailed error messag…
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We should add a query or inspector tool for tiles and building so we can see their values.
This gives the player much more information about what is actually going on in a given tile or building.
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Sorry for creating the issue here, but I can't find a repo for ie-ddrawfix.
It seems that first option (`Force DirectDraw Emulation`) fails to install on ToB. GoG version, at least. I don't have an…
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Good morning,
D3D renderer and brigtness (F11) aswell as slider from Menu not functioning.
Havent found any related issue yet - only for 469c and XOpenGL.
I do not have secondary monitor att…
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Hi. I noticed that this game is not listed:
https://github.com/elishacloud/dxwrapper/wiki/DirectDraw-to-Direct3D9-Conversion
and so I would like the developers to test dxwrapper on this game.
I run…
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Ryan reports HR crashes when trying to test fullscreen over the a Remote Desktop session. Even if we can't do fullscreen DirectDraw over Remote Desktop, we should at least find a way to detect the er…
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Hello,
I am trying to run Legion gold from Steam using Dd7to9, the instructions say to put files in the games directory alongside .exe file but it's not working (no log file). I replaced ddraw.dll …