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I have two big issues with the cmake build for DirectX-Headers when building for mingw-w64 in [MSYS2](https://www.msys2.org/) (a CygWin derivative).
1) The CMakeLists.txt file needs to be updated t…
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未能找到这些文件,将无法加载。
6>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targe
ts(128,5): error MSB3073: 命令“call "C:\Users\ASUS\D…
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With the Windows SDK 8 Microsoft merged the previously separate DirectX SDK into the Windows SDK. It appears MyGUI never followed this change as building it for Windows still requires the old DirectX …
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I started testing the project on Linux. Some functions work correct - loading image from bytes, creating a new scratch image and some utility functions. However, the app crashes when Decompress2 and C…
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The function [ID3DXTextureGutterHelper](https://msdn.microsoft.com/en-us/library/windows/desktop/bb174261.aspx) is not required, but can be useful for UVAtlas. It is not currently implemented as part …
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DirectXTex supports doing DirectCompute GPU compression of BC6H and BC7 images.
It does not yet have a BC1 - BC5 GPU compressor.
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```
Edition Windows 10 Pro
Version 22H2
Installed on 11/23/2023
OS build 19045.4046
Experience Windows Feature Experience Pack 1000.19053.1000.0
```
**Issue:**
Run ScreenCaptureforHWND, s…
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Hello!
I am using your wrapper and so far it has been a pleasure to work with! However, it's using an older version of DirectXTex (pre-June 2023), which does not support DXGI_FORMAT_A4B4G4R4_UNORM,…
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There's any way to achieve a better compression using this library?
I recently noticed that NVIDIA Texture Tools can output better quality DDS
By using DXT1 and/or DXT5
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A plug-in for Adobe Photoshop to support .DDS files based on DirectXTex to provide full support for all formats.
NVIDIA has a DDS plugin in for Adobe Photoshop, but it does not support the "DX10" hea…