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### Ebitengine Version
github.com/hajimehoshi/ebiten/v2 v2.8.1
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
-…
bin16 updated
4 weeks ago
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**To Reproduce**
Implementing assets by using esset library: ``var GopherIdle = esset.GetAsset(assets, "gopher/mainchar.png")``
Drawing background like this:
```
func MakeBackground(screen *ebit…
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https://github.com/ebiten/ebiten.org/issues/45
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https://github.com/eihigh/wasmgame
↑を活用させてもろて。
公開するゲームは前にEbiten GameJamで作ったやつがあるから試すだけなら一瞬でしょう
https://github.com/xxbokusu/ebiten_gj202206
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### Ebitengine Version
github.com/hajimehoshi/ebiten/v2 v2.7.8
### Operating System
- [ ] Windows
- [X] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [x] iOS
- [ ] Nintendo Switch
-…
2me2 updated
2 months ago
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In mizu,struct world implements the method "Layout" from ebiten.Game interface,But I want overwrite the method,or my ebiten app draw text with chinese would be fuzzy。
if I use ebiten directly,use…
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```
fatal error: concurrent map read and map write
goroutine 63 [running]:
github.com/DrJosh9000/yarn.MapVariableStorage.GetValue(0x1031a5aa0?, {0x14000daba28?, 0x14000dab9e0?})
/Users/k…
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### Ebitengine Version
2.5.0
### Operating System
- [ ] Windows
- [X] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
- [ ] Web Browsers
### …
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Would like to add assets from ebiten examples and kenney.nl spritesheets like
```
package images
var Tile *ebiten.Image // from _resources/images/tile.png
```
```
package tanks // assets/k…
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### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
#…