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For some users (like me), having a python IDE for execution & debugging as well as exploring allocating variable is essential. This applies mostly to scripting of python files (not notebooks). The Lab…
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- [x] when running coluga from the normal menu shortcut - making it not overwrite the currently selected sample slot - make an option to put it in a new sample slot
- [x] do nothing if path is not se…
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## Description
- **NuGetForUnity Version:** 3.1.0
- **Unity Version:** 2022.3.3f1
- **Operating System:** Windows Version 22H2 (OS Build 19045.3208)
I have a Unity project with NuGetForU…
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**Bug description**
I upgraded one of my projects to 2021.2.0. Everything works in the editor, but the CI build fails
**How to reproduce**
- Create a unity build with 2021.2.0
**Expected b…
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**Is your feature request related to a problem? Please describe.**
I always have to ammend a commit made by `nix flake update --commit-lock-file` or create a manual commit to get the message in the…
NobbZ updated
3 months ago
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I would like to propose a new feature that would make it possible to display modified HTML string. I can be done by adding a new scripting function under **User Interaction** which would take the modi…
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**Is your feature request related to a problem? Please describe.**
Actor Locals consume script_memory values and limit the amount of actors you can place if you use them. They behave as hidden glob…
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### Description
Currently to access Terrain3Ds API from C# you need to go over ClassDB and other functions to convert between C# and Godot objects. This is not very convenient for cases like generate…
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**Issue description**
Editor issues when selecting multiple actors.
**Steps to reproduce**
1. Create control A with canvas as parent.
2. Create controls A1, A2 and A3 with A as parent.
4. C…
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Hi! I'm doing a project based on your game. My unity's version is 2018.4.13f1 (64-bit). When I compile this game, I get this error:
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PrecompiledAssemblyException: Multiple precompiled assemblies…