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I've made a quick gist detailing some interfaces for creating an entity component system. Let's use this as a starting point for determining if this approach is right for the game engine.
https://g…
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Description:
When adding a custom profile and using a config field for profiles eg.
profile
import_export_profile
Default Mapping Profile
Standard Zuordnungsprofil
Select profil…
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### Bug Description
Adding values to the reflected AZStd::unordered_set using the editor and then deleting it causes a crash.
### Assets-Required
I've created a test component that causes the cras…
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This is a grouping of related issues. Feel free to vote (👍) for this issue to indicate that this is an area that you think we should spend time on, but consider also voting for individual issues for t…
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Reproduce
```
# bin/console plugin:create DummyPlugin DummyPlugin
# bin/console plugin:refresh
# bin/console plugin:install --activate DummyPlugin
# open: custom/plugins/DummyPlugin/src/Resources/con…
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See PR: #11
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As described in the file comments, I modified ImmersiveView.swift and BubblesApp.swift to use the Entity Component System. I then changed speed in BubblesSystem.swift to 0.001 to make the physics more…
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A system subscribes to PrototypesReloadedEventArgs
It cares about all entity prototypes with a specific component (for example surgery)
It now has to loop all of them on initialize and skip if compo…
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As @Trevoke [pointed out](https://github.com/thoughtbot/write-yourself-a-roguelike/issues/35#issuecomment-358531852), using a more modern architectural pattern than that used in NetHack could likely m…
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aus https://github.com/Dungeon-CampusMinden/Dungeon/pull/1564#discussion_r1661030484:
Ein häufiges Pattern ist das Aufrufen der `System#entityStream`-Methode (oder nach dem Mergen von #1564 der `Sy…
cagix updated
2 months ago