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Hello Paul and Daniel,
First, thank you so much for all of your work!
I could not find in the Scalar Fields documentation ([](https://www.simulation.openfields.fr/documentation/CloudComPy/html/Sca…
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Usually happens very often with assassins' walking animation.
Sometimes happening with grunts' walking animation.
Issue:
https://www.youtube.com/watch?v=3OPvNGnoRd0
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The movement is jittery during acceleration.
Actually, just in general there's still little kinks during movement for interpolated snakes.
Is it due to the lightyear interpolation logic in general…
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Camera movement and adjustment is going to be a part of many games and simulations, so this is a really good tutorial to have that will help push the angle of that.
We have unexported materials whi…
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### Describe the bug
The former issue in the title is a known bug, it's on the VDC as well: https://developer.valvesoftware.com/wiki/Env_fog_controller
The latter issue is one I'm not seeing any…
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The Interpolation algorithms used by `SampledPositionProperty` are very useful for points through time, and would also be great for making curved static polylines.
I've got a hack around this using…
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For example, a `&` in ACS URL is not replaced by `&` in the `loginRequestRedirectURL` function so the generated XML is not valid and authentication fails.
More important, this could lead to secur…
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Example [in Sandcastle](https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/#c=jVbbbuM2EP2VgV9W7mplObc2jhM0cLK9IBcjTvelLgpaGkdEKFJLUk6zi/x7hxQly9mmWMMQKXKuZw6H2jANG45PqOEUJD7BDA2vy+STX4veZf51pqRlXKJ+F8P…
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When Half-Life 1 was updated to handle studio model rendering in the client dll with SDK 2.0 a bug started occurring where studio models moved by other entities like `func_tracktrain` would stutter.
…
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Both networked systems and entities need a way to interpolate or extrapolate to reduce the hard jitter that comes from only receiving new position data at about a rate of 10-20hz. Ideally, a system wo…