-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
```
Create some ES3 dependent samples to package with the repository to test,
demonstrate and profile new ES3 features.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on …
-
```
The following caps queries are missing in ANGLE's ES3 implementation:
GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MIN_PROGRAM_TEXEL_OFFSET
```
Orig…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
-
```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…