-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
I'm building from master/2.7.9. I've tried three different compilers (IBM, GNU, PGI) and all give me errors starting at line 367 in module.F90. I'm using the following configure command:
./configur…
-
For example:
```
uniform sampler2D baseColorTexture;
```
That's fine for OpenGL.
But Vulkan needs to split the sampler from the texture, and use the sampler2D builtin to combine them at sampling …
-
These variables are never discussed or specified, and at least some earlier versions of 3.20 do not have them at all, so this is likely a mistake made in the conversion to asciidoc.
Suggest these v…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
_This issue was automatically created by [Allstar](https://github.com/ossf/allstar/)._
**Security Policy Violation**
Project is out of compliance with Binary Artifacts policy: binaries present in sou…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…