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Hi, I will review your work on the Nim game and evolutionary strategies.
It is overall quite good, and the goal seems to be reached, and even trumped at the end of your code, so congratulations for t…
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```
If we support other evolutionary algorithms (issue 136) we should also let the
user control the mutation rate.
```
Original issue reported on code.google.com by `lar...@gmail.com` on 22 Oct 2013…
-
```
If we support other evolutionary algorithms (issue 136) we should also let the
user control the mutation rate.
```
Original issue reported on code.google.com by `lar...@gmail.com` on 22 Oct 2013…
-
```
If we support other evolutionary algorithms (issue 136) we should also let the
user control the mutation rate.
```
Original issue reported on code.google.com by `lar...@gmail.com` on 22 Oct 2013…
-
```
If we support other evolutionary algorithms (issue 136) we should also let the
user control the mutation rate.
```
Original issue reported on code.google.com by `lar...@gmail.com` on 22 Oct 2013…
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The following article discusses merging a Japanese VLM with an English LLM.
In the article it states that they did the following:
1. Evolving the Weights for Mixing Parameters in the Paramete…
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_From @RaulFdzbis on February 2, 2018 11:51_
With the last commits in xgnitive [simulated-wrinkle branch](https://github.com/roboticslab-uc3m/xgnitive/tree/d036747c9c9398b044a38bdb5b1447a27591b29b)…
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We aim to implement a system that leverages distillation and quantization to create a "child" neural network by combining parameters from two "parent" neural networks. The child network should inherit…
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Appreciate this excellent work. I got a lot of inspiration from this work on pygame.
I have achieved to train an AI for a more difficult version flappy bird: the horizontal distance between adjacen…
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**Introduction to Evolutionary Computation**