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There should be a `PipelineFlags` options for "Debug" which will build a render pipeline enabling you to draw wireframe meshes
This is a really important feature that I want to have because how we …
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I've recently been working on a new component that does some interesting effects with scrolling. One of the effects is speeding up/slowing down the scrolling at certain points, essentially absorbing o…
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## 🚀 Feature request
### Current Behavior
enableReinitialize={true} only reinitializes in certain circumstances, only reinitializes certain things, and is not extensible.
### Desired Behavior…
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### User Experience
A very common request during the V12 Development 2 livestream was to make a Scene Region that could help automate Difficult Terrain.
Although Difficult Terrains is obviously a …
Norc updated
5 months ago
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I was reading Oleg's [Extensible Effects: An Alternative to Monad Transformers](https://okmij.org/ftp/Haskell/extensible/exteff.pdf).
The coroutine for arbitrary effects `Eff r` is the same as `Cod…
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Some effects or use cases require special data structures or shaders. It is difficult to design an abstraction that works across all the use cases. One problem is that generic libraries are limited to…
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There are three kinds of unsafely arranged with the strength, `unsafe(dyn)` >= `unsafe(const)` >= `unsafe(in type)`.
There's also another series of unsafely meaning implementing a trait is unsafe.
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**Is your feature request related to a problem? Please describe.**
Currently, there is no way to easily extract data regarding effects that cause Saves from equipment/reserves/etc., meaning that save…
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I really want to like `freer-simple`, but I can't until it infers at least as well as idiomatic mtl usage. The big problem at the moment is `Member`:
```haskell
class FindElem eff effs => Member (…
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### Terms
- [X] I'm using the very latest version of ItemsAdder and its dependencies.
- [X] I am sure this is a bug and it is not caused by a misconfiguration or by another plugin.
- [X] I already se…