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### Describe the bug
Default input actions such as Run or Walk (so long as that's their name) cannot have their values modified (in terms of actually changing). My current loophole is to change the R…
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Hey Garry, first: thanks for your work on Facepunch.
I am not sure if it should work for WebGL, but for me it does not:
**Describe the bug**
A clear and concise description of what the bug is.
…
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### Describe the bug
https://github.com/Facepunch/sbox-issues/issues/4432 and https://github.com/Facepunch/sbox-issues/issues/4759 both addressed issues with lighting performance. These have been clo…
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Cause complete desync between client and server
With CAP installed:
![gmod_Zafo5UdvOX](https://user-images.githubusercontent.com/6339511/90315005-1a484180-df42-11ea-8b83-680b3e005b9d.png)
Without…
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# MOI CA VA BIEN
## CA VA
###### BIEN
**gothique** _cheloue_
:facepunch:`void main (void) { return void; }`:facepunch:
:wave::wave::wave::facepunch::facepunch::facepunch::muscle::muscle::facepunch::f…
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### Describe the bug
When a terrain collider collides with a big collider, or with many smaller colliders, it causes severe lag. I can imagine it is because of the terrain density.
### To Reproduce
…
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# Describe the issue
The 2D Sprite Component has a "Cast Shadows" property.
![image](https://github.com/user-attachments/assets/b98b83e0-0b4e-4505-8a44-2623063381ed)
Despite this, the sprites don…
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### Describe the bug
All other noise nodes can be scaled by adjusting the value of the tile, but the most commonly used Fuzzy Noise nodes can never be modified.
### To Reproduce
Just like…
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I'm trying to build from source and the documentation (at https://wiki.facepunch.com/steamworks/#howtobuildfrommasterbranch) seems to be outdated.
What I noticed so far:
- The Steam SDK is inclu…
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**Describe the bug**
I hope the title is clear and concise enough.
**To Reproduce**
Steps to reproduce the behavior:
1. View latest code https://github.com/Facepunch/Facepunch.Steamworks/blob/ma…