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Fast Android Networking have been support RxJava for beginning. And can you add support for Kotlin Coroutine in this library ?
Or any tips and tricks about how to use Fast Android Networking with …
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> I am truly sorry for not clarifying this earlier in a discussion point and ended up causing a decent amount of confusion :sweat_smile:
_Originally posted by @McSinyx in https://github.com/pypa/pi…
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### Describe the bug
I'm using a nats.io network to distribute messages from another server (linux based)
I installed leaf nats servers in my mac/orbstack environment to minimize load on the main na…
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### Describe the Bug
The docker container installs Sunshine, but does not expose the ports in the dockerfile. Nor are the ports connected opened in the Unraid template.
How is one supposed to conn…
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Integration with OpenComputers would be a powerful tool. OpenComputers is good at fast data processing/networking, but lacks world interaction; Integrated dynamics is *built* on world interaction, but…
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The game uses raw UDP protocol in game engine level, i think. Its hard to hack engine part of the networking code. But there is a wallkaround for it.
My suggestion is to hack the data transmission …
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branch: Avp source code update.
System: Windows 10.
I guess it's something wrong with RenderSmallMenuText function, it doesn't render small menu text, but it also does not write any errors to output…
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I'm getting an error *"Failed to receive transfer due to InvalidTransfer(\\"Internal messaging channel was dropped\\")"* on call to `Client::receive()`. A client, that was made by `Client::new()` was …
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- [x] I have checked the existing issues to avoid duplicates
- [x] I have redacted any info hashes and content metadata from any logs or screenshots attached to this issue
### Is your feature requ…
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## Description
Provide a way for end users to establish secure internal connectivity to other networks on the same hyperscaler via VPC peering.
## Context
### Problem
Currently, Kyma is a layer …