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ReactiveDrop
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reactivedrop_public_src
Alien Swarm: Reactive Drop game source code and issue tracker.
https://reactivedrop.com
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[UI] Controller Icon Set's Auto-Detect does not work when using Controller other than Steam Deck Controller
#838
AL2009man
opened
4 days ago
0
Jacob's Rest - Sewer Junction: Finish zone doesn't extend to the room's bottom-right corner
#837
WhenTanksFly
opened
5 days ago
0
Adding a two second delay before Flamer's Instant Ignition starts scaling down
#836
ModdedMarionette
closed
1 week ago
0
LanguagePreference does not increment texture's ref count
#835
mutezero
closed
1 week ago
0
Overhauled the burn duration calculation + Relavent changes
#834
ModdedMarionette
closed
2 weeks ago
0
Flamer Instant Ignition + Special Duration Scaling + Other Related Adjustments
#833
ModdedMarionette
closed
2 weeks ago
3
Bonus - Bunker: Unreasonable suicide area at start, reachable by jet boots
#832
WhenTanksFly
opened
3 weeks ago
0
Tarnor - Oasis Colony Spaceport: Defunct xenomite hole at top-right objective
#831
WhenTanksFly
opened
3 weeks ago
0
Jacob's Rest - SynTek Residental: Parasite stuck in wall @ massive Insane+ para hole concentration
#830
WhenTanksFly
opened
1 month ago
0
Tilarus - Forgotten Factory: Items dropped right before elevator can block it
#829
WhenTanksFly
opened
1 month ago
0
Bonus - Reverse Cargo Elevator: West-hug blocks button
#828
WhenTanksFly
opened
1 month ago
0
Tilarus - Communication Center: Speedrun achievement's requirement is way too lax
#827
WhenTanksFly
opened
1 month ago
0
More ammo for a few missions with low free ammo?
#826
WhenTanksFly
opened
2 months ago
0
Increase default value for rd_fast_reload_under_marine_scale
#825
WhenTanksFly
closed
1 month ago
0
Temporarize all prespawned fire extinguishers?
#824
WhenTanksFly
closed
1 month ago
0
Marine Academy - Conveyor arena: Some walls magnet nades with rotated camera
#822
WhenTanksFly
opened
2 months ago
0
Lana - Maintenance: Top-right room's right wall magnets nades with rotated camera
#821
WhenTanksFly
opened
2 months ago
0
Research 7 - Jericho Mines: Bad lava hitbox at beginning
#820
WhenTanksFly
opened
2 months ago
0
generated a new moddefaults file
#819
mithrand0
opened
2 months ago
0
Lana - Complex: Something for the case of nuke getting stuck on aliens?
#818
WhenTanksFly
opened
2 months ago
0
How can I get the max clips that a marine can carry by Vscripts?
#817
IAFJaeger
closed
2 months ago
1
BioGen - Invisible Threat: Reduce Red Uber health for lower difficulties
#816
WhenTanksFly
opened
2 months ago
0
Reduction - Inevitable Escalation: What the hell is the kill trigger to the right from finish?
#815
WhenTanksFly
opened
2 months ago
0
Reduction - Stowaway: Bots teleport up the to-be-exploded locomotive's roof
#814
WhenTanksFly
opened
2 months ago
0
Homing rockets of Flechette Launcher and Hornet Barrage deal 0 damage to colonist head
#812
WhenTanksFly
opened
3 months ago
1
Tilarus - Forgotten Factory & SynTek Hospital: Decorative defunct doors display welding hint
#811
WhenTanksFly
opened
3 months ago
0
Some weapons' fire rate fluctuates within the same run
#810
WhenTanksFly
opened
3 months ago
0
Sub 1 dmg electric attacks don't cause flinch when attacking non-yet-statused targets
#809
WhenTanksFly
closed
1 month ago
1
Reduce Harvester's no-xenorain-death explosive damage requirement to >121 for lv1 rifle alt
#808
WhenTanksFly
closed
1 month ago
0
Incendiary Sentry uses 2 ammo per shot unexpectedly, effectively lying in stats
#807
WhenTanksFly
closed
1 month ago
3
Shieldbugs cannot properly pathfind through the gray-and-yellow stairs model
#806
WhenTanksFly
opened
3 months ago
0
Combat Rifle is disproportionally loud compared to other rapid-fire rifles
#805
WhenTanksFly
opened
3 months ago
0
Have the health bars of Crucial Point's dish & Illyn Forest's generator glow, flash or something when empty
#804
WhenTanksFly
opened
3 months ago
1
Colorize all shieldbugs with increased health to signalize said health?
#803
WhenTanksFly
opened
3 months ago
0
When hosting, the max players setting resets to 4 if looked away from
#802
WhenTanksFly
closed
1 month ago
0
Certain weapons have a noticeable delay between reaching 0 ammo and initiating auto-reload
#801
WhenTanksFly
closed
1 month ago
2
Mining Laser's visuals point in *player* crosshair's relative position even when fired by a bot
#800
WhenTanksFly
closed
1 month ago
0
Many inaccuracies between shown and true weapon/perk stats
#799
WhenTanksFly
opened
3 months ago
2
The game event "alien_hurt" dosen't fire when aliens get hurt.
#798
IAFJaeger
opened
3 months ago
0
Stats site: Leaderboards: Add shortcuts to other challenges when viewing a mission
#797
WhenTanksFly
opened
3 months ago
0
Nerf Twin Pistols at least for the Level One challenge
#796
WhenTanksFly
opened
3 months ago
0
Cleansweep - Landing Bay 7: None of the big containers have projectile collision
#795
WhenTanksFly
opened
3 months ago
1
Jacob's Rest - Landing Bay: A box near the 2 welded doors is missing projectile collision
#794
WhenTanksFly
opened
3 months ago
0
[Afterburn Experiment] option 1: revert
#793
BenLubar
closed
3 months ago
0
[CICD] Add SonarCloud
#792
mithrand0
opened
4 months ago
0
If a marine without skill_healing selects asw_weapon_heal_grenade and starts the game, he/she will receive the max number of heal grenades.
#791
IAFJaeger
closed
4 months ago
1
Damage amplifier has a tiny chance of not boosting a shot
#790
WhenTanksFly
opened
4 months ago
0
Marines' explosive bonus has half the promised effect on explosive turrets
#789
WhenTanksFly
opened
4 months ago
1
Lobby screen's short hover-over stats display shows nothing for turrets
#788
WhenTanksFly
opened
4 months ago
0
Fasten "Mission Completed/Failed" splash screen to not block Continue/Restart buttons for 8s
#787
WhenTanksFly
opened
4 months ago
0
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