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**Expected:** if materials with the same names as in Blender are found in the UE4 project, those materials should be assigned to the imported model.
**Actual**: a new material (with "1" appended to t…
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Additional warning / analysis based on selection area. Maybe seperate from performance rank.
Check for extraneous stuff that won't export (properly) or may have different functionality / useless f…
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DNACalib can change neutral joint positions, but can't change neutral mesh positions.
this code can't change mesh positions in DNA file:
new_neutral_mesh = SetVertexPositionsCommand(
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I'd like to see this model hierarchy added just so users can toggle visibility of the model components. Right now, F3D renders everything by default. However, complex models may be desig…
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The Blast plug-ins for Houdini do not exist in O3DE, and there is no publicly available tool that I can find to create a `.blast` asset for O3DE, making the Blast Gem unusable.
The Houdini Blast to…
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**Describe the bug**
Double clicking an FBX file in the Asset Browser used to immediately open the Scene Settings to the scene manifest for that FBX file. Now it presents a popup selection.
![imag…
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Hi! Thanks for your greate work!
I want to get skeletal animation file, such as *.fbx. What should I do? Could you give some ideas?
Thanks.
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A user was testing a paladin character from Mixamo in O3DE and reported that the skeleton was imported incorrectly. Diving into the issue unveiled that the root node transform was causing it.
The r…