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### What happened?
1. Updated from Flame 1.18.0 to 1.21.0 (so issue was not present on 1.18.0)
2. During game session, flame randomly can remove my components (I have no clue why that happens on 1.2…
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**Description:**
**1. Flame Leviathan:**
Flame Leviathan turrets take damage from vehicles but restore the health after 1 sec. I guess it's fine, but they shouldn't take damage from vehicles in th…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior
I pushed a plain Ingress manifest to a GitRepo with some annotations and I can see them in th…
tillo updated
1 month ago
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### What happened?
Minimal Flame example throws Exception in Flutter Web with message "Trying to render a disposed EngineFlutterView." (to reproduce see below). Tested with Flame 1.20 and 1.19 / Fl…
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**Background:** Continuing the discussion from the previous issue(https://github.com/ShenhanQian/VHAP/issues/7#issuecomment-2402498210), we have collected our own multi-view human data with 16 camera …
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### Feature description
**Is your feature request related to a problem? Please describe.**
When the user selects some filters and changes the time ranges then leaves the view and comes back to it, t…
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So I was designing my own flaming calculator independently and I'm nearly finished but was using yours as a cross reference and I wanted to make sure the average flames were aligned. So as a test to k…
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1. New plants that spawn are despawning old plants still up
2. Knockback ability from demo not working on plants
3. The Thorim beams are invisible
4. Sometimes the interrupt ability from sieg…
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I haven't been able to find this feature in any other mod and I think it would fit pretty well with any shader or dynamic lighting mod that makes the torch lit in your hand, something similar to [this…
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C:\Users\admin>adb shell
flame:/ $ su
flame:/ # cd /data/local/tmp
flame:/data/local/tmp # ls
frida-server-16.5.6-android-arm64 vysor.pwd
flame:/data/local/tmp # mv frida-server-16.5.6-android-a…