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If we can get Simitone to a good stage, I'll feel comfortable making an "official" release and writing a ton about it on the blog. There's quite a way to go for the game to be this complete, but it's …
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Note: this is more like a feature we plan to implement.
My wife and I wanted to add some gameplay functionality to FreeSO. We came up with an idea for a group skill object called the Sim Shuffle. …
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Hi, only just noticed you updated the readme a few months ago - have any rough plans been thought of about what kind of dev stack you might want to use for this rewrite? Just curious as I'd love to co…
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Is this project dead?
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Our engine obviously has some interesting additional possibilities, one of which being a modern re-implementation of the original sims series, playable in full 3d, with new lighting and supporting oth…
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I am just asking. Is there anything really necessary for opengl 3.0 as a requirement? My machine only supports 2.1, but would be awsome to have sims on this old linux laptop :-)
Just asking because…
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I was able to get Simitone the latest version working however it REQUIRES using the old exe from version 2 (just overwrite the simitone.windows.exe), and deleting the nodebug piff file found here: Co…
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Is this project dead? I hope it isn't.
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Related to #9
While implementing file writing in my DBPF library I've noticed that file sizes tend to be somewhat larger than original files (most likely created with SimPE).
Rather than blindly …
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Currently exploring a redesign of the blog feed, not completely convinced yet on the design.
For this redesign, a new proxy API endpoint (node.js express webserver present in `/extras/fsolauncher-p…