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same as the server tag
makes it easier for players to choose map matches they enjoy
e.g. ladder, slide, climb, bhop, strafe, combo
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##### Description
In a gradle project on a Windows machine, I'd like to generate Java code from an openapi spec. However, I can't figure out how to specify the inputSpec parameter. For simplicity I…
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#### Description of issue
Cannot take people hostage with a banana.
#### Difference between expected and actual behavior
Expected to be able to take people hostage using a banana, as you ca…
ghost updated
1 month ago
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# 환경설정 파일로 태그 추가
[ProjectName] > Plugins > [PluginName] > Config > Tags > [PluginName].ini
```
[/Script/GameplayTags.GameplayTagsList]
GameplayTagList=(Tag="Ability.ActivateFail.MagazineFull",DevC…
Eu4ng updated
10 months ago
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#### Description of issue
This, on paper, makes the bar a more valuable resource for those paranoidly inclined, and would provide a proper counter for when some sick fuck inevitably adds Malaria …
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I've been updating CSS based on dynamic tags, but they only appear to interpolate on the inkle side of things and not in the JavaScript.
For example:
```
~ temp character = "Kirby"
# LABEL: { …
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Keeping this super short and sweet, there were talks about [adding a guideline to ranking criteria to tag the "style" of a beatmap](https://osu.ppy.sh/community/forums/topics/1208305), however there w…
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How to load gameplay tags from project `GameplayTagTableList` in plugin?
Looks like `UGameplayTagsManager::Get().LoadGameplayTagTables();` dont work
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Just add more movement to the ui, instead of it just, snapping from one position to another
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Hello,
there seem to an issue that unlike Gameplay Debugger, Cog is using local data even for functionalities which are available only on the server.
As an example, CogAIWindow_Blackboard takes…