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### Godot version
Fbx2Gltf commit 6154391
### System information
Windows 11
### Issue description
Fbx GeometricTransformation support is problematic
See [Code](https://github.com/godot…
hu-xd updated
2 months ago
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This can clean up the inside shapes of mesh and just grabbing the outside edge.
[extrude_weird_001.blend.zip](https://github.com/enzyme69/blendersushi/files/7920143/extrude_weird_001.blend.zip)
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[pyramide_003.blend.zip](https://github.com/enzyme69/blendersushi/files/7191651/pyramide_003.blend.zip)
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[stepped_002.blend.zip](https://github.com/enzyme69/blendersushi/files/6290982/stepped_002.blend.zip)
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[flowmap_entagma_007_sverchok_013fix.blend.zip](https://github.com/enzyme69/blendersushi/files/6289110/flowmap_entagma_007_sverchok_013fix.blend.zip)
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[geometrynode_004.blend.zip](https://github.com/enzyme69/blendersushi/files/5578660/geometrynode_004.blend.zip)
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Nodes should allow boolean operations with their geometries.
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Would it it be possible to have a setting for omitting the intersection connectors?
I'd like to generate the connector areas with Geometry Nodes. Also those areas can by occupied by pedestrian cros…