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### Describe the bug?
Assisting a user with an odd occurrence posted about in discord https://discord.com/channels/1040316820650991766/1277922399916130377 where selecting an object with a `Light` c…
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1. Open 3x3x3 Rubik's Cube
2. Hide internal pieces, increase facet shrink
3. Left-click on the back of a face
Expected behavior: the pieces twist counterclockwise from the **user's current** pers…
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> Most CAD viewers will also include tri-angle views like “isometric” so you can easily snap to 3D angles
![Image](https://github.com/user-attachments/assets/b4a6e330-859f-479d-870f-ce28908f1e92)
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Version: `transform-gizmo-egui` 0.3.0
Gizmos receive and respond to mouse input, even if they are hidden behind another egui window. In addition, if the gizmo does not indicate to egui that it wil…
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I'm migrating from egui-gizmo to transform-gizmo-egui. One of the surprises is that the gizmo is only drawing within the UI area:
![transform-gizmo-clipping](https://github.com/user-attachments/asset…
kvark updated
1 month ago
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### Is your feature request related to a problem? Please describe.
Currently inspectors and gizmos can be disruptive to sessions. due to the gizmos rendering over everything and being seen from an in…
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Hi Rafael!
Thanks for making and distributing ViTMatte-for-Nuke to nuke community.
I have a few issues as I use this gizmo
I using Nuke 14.0v4 and GPU spec is RTX 2070 Super
1.
first of all, wh…
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This issue tracks the progress on [Gizmo] features
### Contributing
Want to check off one of those checkboxes? Nothing easier!
1. [Open a feature request][open-feature-request] you can copy/p…
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### Describe the issue
It would be interesting to have these for moving, rotating, and scaling gameObjects. Thinking of a toggle in the gameObject inspector tab so to enable it per object (as showing…
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**Is your feature request related to a problem? Please describe.**
When working with hexagons, it is useful to be able to quickly draw hexagons using Bevy's inbuilt gizmo functionality
**Describe …