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We don't yet support this directly although presumably assimp would already be a reliable tool for its import. Biggest part of this issue is doing sufficient testing.
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Similar to the other exporters, it would be amazing to see an exporter for gltf/glb.
I've cloned the repo and may be able to work on it (but my python is rusty), helpful resource for anyone interes…
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# Problem
[3D Tiles](https://github.com/CesiumGS/3d-tiles) is an open standard developed to solve the problem of efficiently streaming massive geospatial models over the internet for rendering. It en…
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Sorry for the question, but I'm a total novice on handling glb file.
Once the model has saved the glb file, I'd like to extract the texture/colors from it into a png/jpeg file.
For glb files produ…
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The file format currently in use by the exporter looks a lot like [glTF](https://github.com/KhronosGroup/glTF).
It'd be a good thing to standardize this exporter's format further to be prepared for t…
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## How can Bevy's documentation be improved?
Bevy uses GLTF as the main way to store scenes and 3D assets.
There are various ways in which GLTF assets can be optimized, one excellent tool is [gl…
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Currently Horde supports only Collada file format for input, which is a bit old by today's standards. I'm planning to implement GLTF and FBX support to converter and rename it to Asset converter.
tin…
algts updated
2 months ago
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Low priority for now but the code expects us to store tri count for uploaded models:
```
var gltfFormat = json["formats"].First(x => x["format"].ToString() == "GLTF");
str…
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Some formats can contain independent lines.
- [x] line threshold calculation
- [x] obj import
- [x] obj export
- [ ] gltf import
- [ ] gltf export
- [x] 3dm import
- [ ] 3dm export
- [ ] stp…
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Hi, I'm curious if would you like to have support for glXF here or better to have it in another crate?
[glXF spec](https://github.com/KhronosGroup/glXF/blob/main/specification/2.0/README.md) is sti…