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**Is your feature request related to a problem? Please describe.**
Various TRPGs have different ways they handle distance measurements, especially along diagonals. For example, D&D 5e allows non-eucl…
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### Godot version
4.0 Stable
### System information
Windows 10 x64, AMD Athlon(tm) II X4 640 Processor 3.01 GHz
### Issue description
When having Grid Map 3D selected with a tile selected, you …
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### Describe the bug
In certain conditions items breakpoints are not coherent with expected behaviour when dragging elements. Breakpoints when items are considered moved is broken when you try to m…
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Selecting an item to triage while in triage mode will cause a black border to appear, which will cause grid-shifting due to the grid having the `border-collapse: collapse` attribute. It would be benef…
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Thanks for this library. Being new to pathfinding, I used the A* basic example at it ran right away.
**Is your feature request related to a problem? Please describe.**
For my use-case, I set `Diag…
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Currently, creating a new tag in the repository triggers the automatic creation of a new GitHub release. However, the release description is currently empty. To improve transparency and provide better…
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## Description
When a player is controlling an item with relayed input movement (e.g. a mech), rotating the camera results in odd angles and movement.
**Reproduction**
1. Spawn a Ripley.
…
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The Mesa Space module allows a few specific agent movements and interactions within a grid environment. However, the current methods lack a consistent way to apply different movement strategies. This …
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Creating a procedurally generated image that updates based on a specific cellular automata rule, with movement controls for panning through the image, involves several steps in Pygame. First, you'll n…