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* CRUD operations for challenges and risks that the community believes to be a problem for their livelihoods and well-being
* Split the hazards into climate and non-climate
* Definition of hazards w…
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There's a thread on tagging discussing how to tag dangerous areas for routers:
https://lists.openstreetmap.org/pipermail/tagging/2016-November/030581.html
This made me discover the [`hazard=`](htt…
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When a storm throws your ship around, it should be able to destroy it if you are thrown into a Mountain.
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- [ ] Water
> Nice and simple slowdown effect as the player moves through the water.
- [ ] Killer Wasp
>A wasp that flys around randomly until a player is within it's 'sight'. It then charges…
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Protective domes from the hazards of the Wastes.
Generates in three sizes, and two variants (_full, squash_)
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Create a new interface, similar to the one existing in the notebooks, but with more options and able to adapt to different hazards via specific config files and widgets.
First mockup:
![immagine](…
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### Search before asking
- [X] I searched the [issues](https://github.com/sqlfluff/sqlfluff/issues) and found no similar issues.
### Description
It would be super cool if SQLfluff caught things li…
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Could be interesting to also include hazards into the mix. Might me out of scope and could be hard to fit into the existing table due to different columns (e.g., complexity, hazard type)
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Hazardous terrain. Can hurt players, zombies, both, or neither.