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![image](https://user-images.githubusercontent.com/3967945/197534530-055ae3a2-b4ee-4497-9092-c3e4a987de1a.png)
Using the column `HeadCameraRotEulerY` show how the user rotated his head left and rig…
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### Is your feature request related to a problem? Please describe.
Currently the avatar animations in desktop and VR without fullbody are very limited and don't look too well or realistic, making des…
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will there be any chance to provide a parameter to tune the head movement just like "--expression_scale"? sometimes the movement is too much making the avatar broken.
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I'm using the latest version with auto-cropping, and have a good driving video with little shoulder movement and a neutral starting face expression. However, I still get random jitter in the output. I…
jd-3d updated
3 weeks ago
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However, ideally we should move `HEADTRACK.VR.HEAD` in relation to the `Camera.NORTH` direction.
There are a few ways of 'fixing' this, but for now we should make sure both `Scene.VR` and `Scene.Pro…
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I've noticed that the stealth is way to difficult now, even on easy, I'm guessing due to very minor head movement side to side translating into character movement. Before the mod, you would have to m…
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I just have a question because im using sadtalker in google colab is there an option i can make the head movements better that they don't look like watching around? i would like to have head movement …
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I ran into the 100 character limit while trying to set up support for key rotation in my project and banged my head against the wall before finding the reason in the documentation. My understanding is…
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Suggestion from @trishume "Also may I recommend you take a look at my https://github.com/trishume/PolyMouse project’s source code. I use an IMO better way of deciding when, how and where to warp the m…
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`napari` has [multiple built-in layer types](https://napari.org/stable/guides/layers.html) which could be useful for `movement`.
- The `Image` layer could be used to display video frames
- The `Po…