-
This library looks really interesting but it isn't immediately clear how to use it correctly. Perhaps by adding a couple of simple examples that highlight some of the usage patterns it could help make…
-
The samples are not very useful unless there's a page that describes which sample to refer to for which use case. For example, "hierarchical state transition - sample 1", "error handling - sample 9" e…
-
In addition holding a hierarchical state value as in #12, a method is required to resolve state values in support of the xstate techniques of referencing state nodes
(see https://xstate.js.org/docs/g…
-
Appccelerate’s base extension methods are a great debugging tool. I use them all the time to help debug new state machines or state machines being modified or enhanced.
In a hierarchical state mac…
-
When the game state changes, it has to show and hide board menus. Add state machine to board so it can transition between views and handle hiding the current view.
-
The protocol specifications seem like they could have a graphical notation. Many protocols are represented as state machines. However some session types cannot be represented in this way, but there ar…
-
I've been casually looking for a good solution to handle state machines throughout the system.
* https://github.com/PX4/Firmware/issues/7055
* https://github.com/PX4/Firmware/issues/7318
* https:…
dagar updated
3 years ago
-
Currently, terminators are not allowed inside of branch statements. Since branches are statement-level, it seems like this should be permitted.
For example, this Frame spec currently returns a (con…
-
How can we support debugging async Rust? As it is basically impossible to use a step debugger.
First off, the background. Async Rust has a runtime. The runtime manages a number of async tasks, call…
-
I just found out that the .meta property isn't supported with the visual editor yet:
![image](https://user-images.githubusercontent.com/6934200/157373169-cf802d70-5d09-4861-b16f-81e8ca575b8f.png)
…