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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: CSS Animation Worklet API
* Specification or proposal URL: https://drafts.css-houdini.org/css-animationworkl…
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Hey
I'm trying to use HoudiniEngine (third party plugin with source code) and Unreal Python. I can spawn a HoudiniAssetActor (but not attach a houdini asset to it...) and see the properties of it…
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Works with 3D apps such as Autodesk® Maya® or Cinema 4D® or into game editors such as Unity® or Unreal Engine
https://www.sidefx.com/products/houdini-engine/
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As a "variation" of a working cg studio we want to cover certain department needs and its outputs.
I am basing this on a "default set of apps" to cover some aspects of artist work.
The list is of no…
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The README file says:
> Houdini Digital Assets created in either Houdini or Apprentice can then be loaded into Unity through the plug-in.
However, I get the following error in Unity:
> Asset…
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Hello,
Every time I try to import a Packed Level Actor as a Reference via an Outliner Input into an HDA the Houdini Session crashes. Apparently some paths it looks for aren't present on those Actor…
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Hi, the sample Houdini Cache node in blueprints hangs the engine consistently in UE 5.1. The sample at time node works fine.
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Instanced Inputs I believe used to display the unreal_generated_mesh_name so there was a way for technical artists to give instancers a useful name in Houdini Core and have designers and programmers u…
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Hi SideFx team,
Currently, it's possible to create a material instance, change its parameters, and assign Houdini-generated textures as explained here [https://www.sidefx.com/docs/unreal/_materials…
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Houdini Engine 2.0
Unreal Engine 4.26
Description:
importing .bgeo files to Unreal Engine ignores the "shop_materialpath" attribute, i.e the resulting mesh only has a single "default" material as…