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const prepareAssets = async () => {
try {
const fileDir = resolveAssetsPath('webroot');
const filePath = fileDir + '/index.html';
if (Platform.OS === 'ios') {
await …
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I am trying to use the Aruco detection in OpenCV sample to build app based on ARFoundation for iOS and this is the error message that I received from Unity when trying to build it. Is it because of th…
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**libPhoneNumberiOS version:**
1.0.0
**Steps to Reproduce:**
1. Build the libPhoneNumberiOS framework using Carthage (version 0.35.0) with Xcode 12 Beta 5 Command Line Tools installed: `carthage …
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## Describe the bug
When using fat frameworks with `apple_dynamic_framework_import` Bazel will strip unneeded architectures from the framework during bundling. rules_xcodeproj currently doesn't do …
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Moscapsule library use OpenSSL. I look this library and library page says
> Architectures
>
> ```
> iOS with architectures: armv7, armv7s, arm64 + simulator (i386, x86_64)
> OSX with architecture…
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I've just migrated from ssh to ssh2.
App works fine on Android (debug and release), and on iOS in debug mode, but it doens't build in release mode.
`flutter build ios` or `flutter build ipa` fails…
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I have managed to compile my .net maui project into an .ipa file.
After that, I used the Transporter app to upload the .ipa file to Apple Store Connect.
During verification, the Transporter app …
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Ionic Package for iOS build completes successfully, but when I upload the IPA through Application Loader I am receiving the error:
ERROR ITMS-90086: "Missing 64-bit support. iOS apps...blah, blah, bla…
ghost updated
7 years ago
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#import
#else
@import barcode_scan2;
#endif
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Zerokit can be succesfully compilled to mobile architectures with rustup or https://github.com/cross-rs/cross, but using this library would still require some dev work, as described in these links:
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