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Awhile back in the forum thread, I and a few others discussed some quirks of the habitation timers:
* The "hab" timer doesn't really limit anything, because it can be reset by a brief EVA.
* The bes…
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When you have installed Kerbalism, the USI reactors are no longer recognized. This is because Kerbalism replaces the ModuleResourceConverter with a ProcessController module:
MODULE
{
name = Pr…
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Game will not load while KerbalismScienceOnly is installed. Needs updating to Kerbalism 3.16.
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Kerbalism causes science data to be transmission continuously in the background in small chunks instead of one large chunk. This causes mods which react when science is received to the R&D to misbehav…
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When I try to load a world or go to Settings, my game is stuck on an infinite loading screen. When I launch the game, it says that Kopernicus cannot load my custom planetary system due to an "exceptio…
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https://github.com/Kerbalism/DevBuilds/releases
As the DevBuilds have a new method; no more static settings for DataRateDampingExponent / DataRateDampingExponentRT but a calculated value which can …
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Saw this in someone's logs:
```
[LOG 13:49:22.953] Applying update KerbalismConfig/Support/CCK/@PART[kerbalism-greenhouse|kerbalism-lifesupport*]:NEEDS[CommunityCategoryKit]:AFTER[zzzKerbalismDefa…
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**Bug:**
I tried to use some science contract packs (Field Research and RAD) in combination with Kerbalism, and found out that they do not work together: the contracts never show up, and every contra…
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# Compatibility Report
- Name of the game with compatibility issues: Kerbal Space Program 2
- Steam AppID of the game: 954850
## System Information
- GPU: GTX 970
- Driver/LLVM version: nvidia …
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There's already support for WBIRotationController in the VTOL manager, but it needs to be specialized between tilt-rotor rotation (`groupID = Engine`) and robotic arms (`groupID = Arm`).
- [x] Upda…