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Now that KTX2/Basis support is being added to CesiumJS in https://github.com/CesiumGS/cesium/pull/9040 we should add a sample that uses KTX2/Basis textures.
@YoussefV Take a look at `createBatchedT…
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Hey,
any plan to support ktx2 textures and mesh_OPT KHR_mesh_quantization
model viewer should support this
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### Describe the feature you'd like:
Include a way to enable `KTX2Loader` in `useGLTF` to support models with basis compressed KTX2 textures.
This model used in the Three.js examples has KTX2 co…
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Hello,
I am preparing to use BinomialLLC/basis_universal to develop a tool that can convert regular images into ktx2 format. I was very pleased to discover your repository. However, I noticed that …
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### Describe the feature you'd like:
Expected putting .ktx2 in textureImageUrl prop will work
```
Sorry, I dont have so much idea as im new to three js...
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Related to #769
- *Add a README to the r3f folder and link from the root readme
- *Fix up linting rules to support jsx
- *Fix up vite so the root config supports jsx
- Add an example
- ~Decide…
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## Description
Initial idea was to just have a `.basis` texture loader, but now KTX2 has it!
## Description of the related problem
https://github.com/buildaworldnet/IrrlichtBAW/issues/342
## S…
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First of all, I'm very excited to see the development on [KHR_texture_basisu](https://github.com/KhronosGroup/glTF/pull/1751).
We're looking at using KTX2 as an image format for storing non-color d…
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When creating an asset pipeline there are often situations where I need to transform data, such as compressing individual textures, without it being embedded in a gltf or glb. Instead of cherry pickin…