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It's me again.
I rtied to build a libgdx app, I have a device with 1gb of RAM, and it seems like it runs out of memory dexing that library. Perhaps it's possible to add incremental dexing or someth…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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Investigate the options available for making 2D mobile games.
Consider the suitability for a 2D board game, features, ease of use, performance, portability and random fun factor (anything else?)
Perha…
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Please have support for ISO keyboards.
I'll send you some examples.
You can look that up, they have an extra key between Z and Left Shift, they have 2 Alts, the right one is called AltGr. They a…
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In my kotlin project, libgdx is used for client graphical interface, where the main game logic is launched and ran by kotlin coroutine. This is pretty straightforward for desktop, but not so much for …
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As mini2dx is based on Libgdx.GWT and HTML web support can be there.I am planning to put my game on web.
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### Version
3.3.3, 3.3.2
### Platform
Linux x64
### JDK
Temurin or OpenJDK builds 11 - 21
### Module
LWJGL Core
### Bug description
This is unfortunately related in someway …
krzyk updated
6 months ago
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
-
### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
ADTP updated
4 months ago
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Kind of Mulitplayer would be great.
Already done a working example:
http://appwarp.shephertz.com/game-development-center/java-multiplayer-libgdx-tutorial/