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I'm currently trying to resolve an issue where a LiteNetLib being handled by a NetManager is causing most UDP port checkers to show that the port is closed or has been rejected.
I've added handler…
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For now you can use https://github.com/lontivero/Open.NAT
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### Describe the bug?
When joining a session, attempting to directly connect over lnl is supposed to be prioritised over lnl-nat, as shown in the flow chart found at https://wiki.resonite.com/Network…
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### Is your feature request related to a problem? Please describe.
This request is to modernize the network stack to provide better peer to peer connectivity by enabling the ability for Neos to work …
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Some serializers (specifically MessagePack-CSharp) can't read from a Span, but they have no problem reading from Memory. This is already possible using this code:
```cs
Memory myData = reader.RawDat…
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I have two virtual NIC (one Virtualbox and one NPCAP). When they enable, broadcast will not working correctly and another client on the same LAN will not receive the event.
**Library version**: 0.…
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Hello good people!
I wasn't sure where else to post. So here it goes.
I am developing an app for Hololens with Unity. And I need networking as well, so different users can work on same hologra…
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Now that Unity has deprecated UNet (https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/), are there any plans on switching out the UNet dependencies to another transport layer…
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### Is your feature request related to a problem? Please describe.
We're currently relying on the LiteNetLib library as the network transport protocol, for both unreliable and reliable transfers. The…
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A nullreferenceexception can be thrown on RemovePeerFromSet if NetPeer is null.
If you are interested in steps to reproduce this bug was filed on my github here https://github.com/FirstGearGames/Fi…