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I created this issue to discuss molecule structure and scoring methodology. Please discuss and I will revise as needed.
**Scoring summary**
An Official Run will be comprised of three OPBM runs. An…
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This is kind of a two step process.
First we need the plugin: https://github.com/bsavery/PRMan-for-Blender
I was thinking of making it a separate ebuild.
Then Renderman: https://renderman.pixar.com/…
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The end goal of the fixer is to stop hardcoded icons existing and the best way to deal with that is to report them to the upstream developer. So far there are massive gaps where this hasn't been done …
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Trying to link after compiling with Clang 7.0 will fail because it defaults to C++14; yet ImageIO as provided by Ubuntu 18.04 was built using C++11
Simply adding: `set(CMAKE_CXX_STANDARD 11)`
at t…
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**This is Part 1, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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It would be great to have a full set of math operations comparable to Cycles `Math` and `Vector Math` nodes, so equivalent nodes can then be added to BlendLuxCore and more complex procedural textures …
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I'm working on getting a render farm running.
After getting the pyluxcoretools to run, I'm finding an error with the netnode parsing config files from blender demo scenes:
```
std::bad_cast
Tr…
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Without an OpenCL runtime installed, I get
`OpenCL driver API error (code: -1001, file:/var/tmp/pamac-build-urs/luxcorerender-git/src/luxcorerender/src/luxrays/devices/ocldevice.cpp, line: 72): -100…
Urs11 updated
3 years ago
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It would be nice to eventually have OpenCL support for those of us with GPUs that don't do CUDA.
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Hi,
I'm trying to create architectural glass like material by mixing reflected and fully transparent materials and noticed that a single interface material on window glass (right image) produces a da…