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Is this considered/going to be considered?
I think it's the fastest way of getting LWJGL3 to be used by other projects without the current LWJGL2 hassle of generating POMs separated from the main bui…
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Hi! I'm trying to create a mod for 1.4.7 based off the template in `sample/1.4.7`. However, when I attempt to import the project into IntelliJ, I get the error: "Could not resolve org.lwjgl.lwjgl:lwjg…
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Currently, this binding is tightly coupled with a window creation/rendering implementation for each OS, which is different to the library's original design:
>It outputs optimized vertex buffers tha…
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I have a very specific problem and may be related to #30? I'm unfortunately not very knowledgeable about how the JVM interacts with native system calls, so this is a little out of my league.
My app…
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Hi @MeFisto94
I am getting this exception when using java 8
```
java.lang.NoSuchMethodError: java.nio.ByteBuffer.flip()Ljava/nio/ByteBuffer;
at org.lwjgl.MemoryUtil.encode(MemoryUtil.java:28…
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What are the major obstacles for an Android port? I guess mostly UI issues.
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Are there any plans to create a version of this library for LWJGL 3? As I'm sure you know - v3 uses GLFW.
I already ported a game from LWJGL v2 to v3 so I think I'm comfortable enough with the input …
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Note that this issue has been completely rewritten to save face. GitHub keeps an edit history anyway.
#### Issue details
LWJGL3's `setIdleFPS()` is not equivalent to LWJGL2's `backgroundFPS`. Li…
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This code assumes that the mouse wheel changes in constant increments of integer values:
```java
if(input.wheel != 0.0D) {
gui.handleMouseWheel((int)input.wheel)…
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I'm able to build, but when I try to run, I get an error from ld.so:
```text
sgold:~/Git/ext/FPSDEMO-jMonkeyEngine$ gradle clean build
BUILD SUCCESSFUL in 21s
4 actionable tasks: 4 executed
sgo…