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At the moment, running WebVR content keeps active:
- The main thread
- At least one script thread
- At least one layout thread (even though we never render the resulting laid out DOM)
- The cons…
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Original article: https://localjoost.github.io/Running-a-YoloV8-model-on-a-Magic-Leap-2-to-recognize-objects-in-3D-space/
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Currently only DX11 is fully supported. It would be nice to support GLCore for devices like the Magic Leap
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## Concept
A **melee agility** hero who is female (since the current roster is still a massive sausage fest) and utilizes abilities based on animals. Think "Vixen" of the DC comics as a Dota hero bas…
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Use case: Creating a WebGL context to poll for features (and trying to determine if WebGL is even supported on a browser) prior to creating the WebGL context that actually does the rendering.
On ML…
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Is there currently any combination of mixed reality devices (e.g. HoloLens 2/Magic Leap) and browser (e.g. Firefox Reality) that allows testing out anchors or is it too early?
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I'd like to use sticks as magic wands, but I don't want all sticks to have the same spells. I'd like to have a wand of fireballs, a wand of leap, etc. etc.
Thanks for considering it.
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Hi, I have successfully deployed the Yolo Detection in Magic Leap, would you please tell me if that is possible to use MobileNet to do the same thing? Thank you.
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If you don't set the WebGL canvas width/height on Magic Leap, it renders incorrectly. On other XR platforms, this isn't required.
A possible solution would be for Exokit to set the size of the canv…
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**Describe the bug**
exokit spams the log with the following two lines continuously when you load the imagetracking_ml example and you bring the tracker.png image into view. The example seems to work…