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Heightmap based terrain system with continuous level of detail. Texture splatting and detail textures. Ability to remove chunks so that it can be integrated with custom 3D models. Ability to use displ…
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Really nice work ! I'm wondering, how hard would it be to add a 'terraforming' option ? Like be able to dig/build the terrain ?
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Should terrains be made in an external tool?
Should it be limited to a single plane per xz position?
How do we manage texture merging between different heights?
Planned features:
MAIN
- [ ] M…
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I need create large terraind so i decided to create own voxel stream. But looks like out_buffer.set_voxel() does not care about first parameter as float. So when i put 0.5 or 1.0 as first parameter, h…
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Are you still working on the project? I'm looking for a terrain system and would like to help build upon something that can be used.
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Hi,
I generated this video: https://i.gyazo.com/cbb7f86cdb80275d7b40176bd2a4892c.gif. The output folder looks like:
```bash
$ ls
coarse fine_0_0_0017_0 fine_0_0_0049_0 fine_0_0_00…
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Over on #685 it came up that @MGilleronFJ and @Zylann (are you the same person? I'm not sure, but both accounts replied to me) is considering removing texture weight painting, and replacing with an al…
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Different biomes / regions could be nice to have :]
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I'm getting started with ReactPhysics3D as an experiment, and I would like to know if it allows (or will allow) to create collision shapes from a separate thread, without blocking the simulation?
H…
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**Describe the bug**
An error occurred when I run `bash install.sh`
OS: macOS Monterey 12.6, 16GB, Apple M1 Pro
**Steps to Reproduce**
- What version of the code were you using? Tell us the o…