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Toyed with this already - you can keyframe properties of materials, as well as camera rotation with the centre constraint.
This allows you to output an absolute tonne of matcaps based from a single…
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Hi, thanks for the wonderful project and also building tools like polyscope.
```
def save_render_current_view(
args, implicit_func, params, cast_frustum, opts, matcaps, surf_color
):
…
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I recently wanted to make a bar graph where each dodge is a different color, and stacks are differentiated by pattern.
It seems this isn't possible with the current approach to mixing color and pat…
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### Is your feature request related to a problem? Please describe.
Currently, PBS Rim has some pretty cool effects you can do with it, but what I want to do with it is a sort of "fresnel transparency…
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dear ruyo
I would like to ask some questions, how to use vrm4u's material system to set this kind of highlight on the picture, I don't hope the direction of the shadow to have high light
Thx!
!…
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#### Describe the Bug
`UnityToonShader` causes **NaN** when using `HDRP`
#### To Reproduce
1. Open a HDRP Project
2. Apply ToonShader
3. Look around / Use `Recorder` to record a footage
4. See…
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Currently we support:
- pbr with shadows
- unlit
Would be good to have
- basic (wrapped)diffuse + shadows - for lightweight scene previz and tools
- unlit with shadows?
What about?
- thick …
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Add constraint system and separate top-down viewport to make lighting a big more intuitive and direct. Current system works, but it's tedious.
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Hi,
I am working on a project involving the use of potree, it would be best for me to use the latest version, i read that the current released version is Potree 1.5RC and that final relase will follo…
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For baked cubemaps in shaders.