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**Material Maker version:**
0.96
**OS/device including version:**
Manjaro KDE, Radeon RX480, driver: amdgpu
**Issue description:**
Loading a 16-bit PNG or EXR image via the Image node r…
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**Material Maker version:**
.99
**OS/device including version:**
Windows 10.
**Issue description:**
I was working on a material when MM hard crashed, Now every time I open the file MM…
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**Material Maker version:**
**OS/device including version:**
AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz, 16,0 GB RAM, NVIDIA GeForce GTX 1050 Ti
**Issue description:**
Its not really …
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**Material Maker version:**
1.2v
**OS/device including version:**
Windows 11
**Issue description:**
Material Maker's taskbar icon, title, and description are still labelled as "Godo…
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### Describe the project you are working on
many godot projects, custom nodes
### Describe the problem or limitation you are having in your project
I want to write a large piece of read-only …
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**Material Maker version:**
1.3 (This also occurs in 1.2p1)
**OS/device including version:**
Windows 10 Home edition, Radeon RX 6700 XT
**Issue description:**
Upon opening material maker …
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**Feature/enhancement description:**
I guess this is going to be closed as wontfix, but anyway.
While Material Maker seems to favor the standard PBR workflow, when creating procedural materials …
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**Material Maker version:**
v1.2p1
**OS/device including version:**
Linux/Ubuntu 22.04
**Issue description:**
Expected to export shader that would compile in Godot 4.0
**Steps to repro…
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**Material Maker version:**
v1.3
**OS/device including version:**
Win10 RTX 3070
**Issue description:**
I export a MM-material to godot.
In Godot I have a nice working material but now…
nan0m updated
6 months ago
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I've crashed Material Maker multiple times today by trying to alter the Depth multiplier on the Material Output node.
I've figured out what I've done was use backspace to remove digits, wanting to in…