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Hi!
I noticed the current OBO release contains terms that have been given the same identifier (`ENVO:01000060`):
```ini
[Term]
id: ENVO:01000060
name: particulate matter
def: "Particulate mate…
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### As ...
Isabella - Infrastructure Owner
### I want ...
To understand blessed and recommended sizing for deployment architecture
### So that ...
I can easily and quickly deploy a func…
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### Issue description
I've got a few zones and mining towers on my map to manage where mining materials get dumped - like "dispose of dirt next to the brick factory" or "put garbage in the ocean." B…
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For some strange reason (only tested this with Wave Ocean so far), importing with Simple Materials will cause some materials (such as the ground material in Image A) to just not have the texture node …
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The example provided in the readme (given after) doesn't work out of the box. On glitch, the version used is 0.5 so it works but on 1.2 it does not.
- A-Frame Version: 1.2
- Platform / Device: g…
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Good to know:
- [ ] Architecture of modern startup https://betterprogramming.pub/architecture-of-modern-startup-abaec235c2eb
- [ ] MVP for investors https://merge.rocks/materials/how-to-build-an-mvp
-…
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A small subset of an intriguing dataset forms the basis of [Dynamic Thermal Corridor May Connect Endangered Loggerhead Sea Turtles Across the Pacific Ocean](https://doi.org/10.3389/fmars.2021.630590) …
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Mods: "Skarts Decorations" and "Ocean Recovery"
Minecraft Version: 1.20.1
Loader: Forge
Feature: Mod compatibility for "Plastic" resources
**Is your feature request related to a problem? Please …
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Looking at the official website of this theme, https://material-theme.site/ there seems to be a new (even darker) variant of it. I think it's called "oceanic"
Would you consider adding it?
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Larger Veins and higher Quality veins should generate deeper underground, while small and poor ones on the surface.
Size and Quality chance increases with terrain altitude - mountains have higher chan…