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This is a hardware-friendly fork of mGBA that implements basic IPv4 TCP networking over the Game Boy Advance’s slave-mode serial IO registers. To maintain hardware compatibility, a thin protocol layer…
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Draft is at https://github.com/mgba-emu/mgba/pull/3272. Original post follows.
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Currently, we store our mGBA C code in https://github.com/TASVideos/mgba. I've been talking to @endrift lately,…
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The ds emulation seems stable even though there are still some broken graphics.
mgba should be updated to medusa beta with the ds support.(having a separate core is also fine to prevent causing issue…
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Hi,
its said that the mgba core works, but it doesnt?
Any hint for what needs to be looked into, to make it work? (also other cores?)
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So I'm having some problems with Pokemon Red++ (a pokémon red romhack, GBC) and it's pretty bothersome. It also happened with some GBA Pokémon games.
I don't know the steps to replicate that. Basic…
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love the gpsp core for its speed on handhelds, any plans to bring softpatching support for rom hacks and fixes? thank you, mgba core already supports it but gpsp has far better fast forward speed
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While I was corrupting AVI2GBA created ROMs, I was able to trick mGBA into rejecting it's own savestate (after rewinding).
Is this issue most likely caused by BizHawk only defining 0x10000000 system …
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mGBA appends the 16 byte realtime clock value to its .sav files ([source code here](https://github.com/mgba-emu/mgba/blob/61791c91cb41eaafd4a710f8c6229840e5a343b4/src/gba/savedata.c#L591)). Loading th…
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Using mGBA 0.10.3 as the emulator, Poke Transporter GB works fine up until the trading part. To initiate the .GBA rom, I replaced it with a Generation 3 rom using the "Replace Rom" option, and the mul…
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- macOS 10.14.6
- Xcode 11.3.1
- mGBA 0.8.1 (older version recommended doesn't launch on my machine, insta crash, output is at the bottom)
- code signed the gdb binary
I was able to adjust vario…